> Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.
Nice map/level tool!
toilet 1 days ago [-]
Everybody must play Neverball at least once in their lives, it's a fantastic game I've come back to so many times throughout the years. I recommend using the arrow keys to control the ball and optionally the S and D keys to turn the camera, also if you go to the settings you can play as a globe or an eyeball.
doublerabbit 1 days ago [-]
Xorg version is broken for me :( although you can play in browser.
Blender has all these curve tools and more, it might be interesting to write an exporter to the Neverball file format if one doesn't exist yet.
Macuyiko 8 hours ago [-]
There is - to the standard Quake .map format Neverball uses.
kidfiji 1 days ago [-]
Played a lot of this game on PC during the good ol' days of Super Monkey Ball :)
Obscurity4340 13 hours ago [-]
Did SMB basically pioneer this kind of thing in the popular arena? Big of of all this AR/accelerometer mediated gameplay
ilvez 1 days ago [-]
Oh the lost hours in Neverball..
icase 1 days ago [-]
>”written in rust hehehe!”
>tab closed
bobbytheblkbear 1 days ago [-]
[flagged]
egeozcan 1 days ago [-]
> "curveball"|"curve generator" it's called a spline, felicia.
While I have nothing against you personally, obviously because I don't know you, I'll be honest, reading this made me want to make a JS version using Electron and make an "isomorphic" curve generator library, just to get your reaction :)
dahart 1 days ago [-]
> it’s called a spline, felicia.
This project looks like it uses piecewise circular arc curves, no? Those usually aren’t called splines, FWIW. I’m sure the terminology is not absolute, but splines are typically defined as piecewise polynomial curves.
> Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.
Nice map/level tool!
https://play.neverball.org/
While I have nothing against you personally, obviously because I don't know you, I'll be honest, reading this made me want to make a JS version using Electron and make an "isomorphic" curve generator library, just to get your reaction :)
This project looks like it uses piecewise circular arc curves, no? Those usually aren’t called splines, FWIW. I’m sure the terminology is not absolute, but splines are typically defined as piecewise polynomial curves.